Monthly Archives: April 2011

I am in the App Store! Holy Fucking Shit!

It’s been a long road, but Astrominer, my first game, is now in the Apple App Store here! Go get it, it’s free! <a href=”http://itunes.apple.com/us/app/astrominer/id434101601?mt=8&uo=4&#8243; target=”itunes_store”>AstroMiner! – MoebiusTrip</a> Advertisements

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Done.

I finally managed to submit AstroMiner! to the App Store today.  The Final Puzzle what that I had to sign it with the App Store version of the certificate instead of the Ad-Hoc version I had been using for testing.  … Continue reading

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The Game is Done!

It’s 100% official. Barring major bugs or App store submission drama, AstroMiner is officially ready to head to the App Store! Next step is to make the stand-alone application with xCode, then dance my way through the App Store submission … Continue reading

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The Final Stretch

So I failed to get  the game finished before my girlfriend arrives, so progress will likely slow over the next few weeks.  However, I’m fairly certain I’m still in range of shipping in the next few days, particularly if she … Continue reading

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The Eleventh Hour Whackness

Just solved a knotty problem involving the trigonometry involved in calculating where to show the laser effect that’s supposed to shoot from the Ore Processor and cut up incoming asteroids.  The asteroid and the processor know only that they have … Continue reading

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Putting In the Reps

I’ve been focused with laser-like obsession on getting my first iPhone game into the App store now for several days. It’s been at the “just about finished” stage forever, and the Big Push to get it out the door has … Continue reading

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