Monthly Archives: August 2011

‘RoidRage has been Submitted!

My newest game, ‘RoidRage!, has now officially been submitted to the App Store after an epic week of late nights and swearing.  It has many imperfections, but is light years better than my first offering, and for this one, I … Continue reading

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Instrusive Vermin in Software Release not Limited to Bugs

Some weeks ago, the door handle broke on the sun room door.  I’ve spent at least 5 hours in various capacities trying to fix it, but it’s very custom, no doorknob set I’ve been able to find fits, and re-drilling … Continue reading

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App ID reserved

Got my new App ID set up on iTunes Connect.  Still working out some bugs in the new level browser, but otherwise just about ready to Ship.

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First For-Profit Game Ships This Week

I’ve been hard at work upgrading what used to be Astrominer for commercial release. I’ve also changed the name due to a crazy naming conflict that went like this: 1) I search the App Stores on both iPhone and my … Continue reading

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