Monthly Archives: October 2012

Zen Fire is Out the Door!

I submitted my fourth App to the App Store tonight!  It’s called Zen Fire.  This is my second game, and my first App during my An App Every Three Weeks Sprint.  At 45 days, I definitely didn’t make it, but … Continue reading

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Bond. James Bond.

An attractive young woman approached me while I was in line for early voting today and asked “Are you an App Developer?” I had never met her before.

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Might Be a Late Night

Yes, Universe, I *am* aware that 30 minutes before bed may not be the optimum time to be experimenting with Turkish Coffee…

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Debugging

Adding debugging statements to determine the problem causes the problem to go away. *Fuck!*

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Post Mortem and Forging Ahead

I didn’t finish the game in three weeks. I feel bad about this in certain ways. On the other hand, I came pretty damn close to shipping in three weeks on my very first try. Let’s take a look at … Continue reading

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The New Face of Failure

Well, I failed to ship my game today. I’ve made big progress, and am getting faster all the time, but I still didn’t make it. Since this is a self-imposed deadline, there aren’t any real consequences. However, I’m not letting … Continue reading

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