Monthly Archives: November 2012

Passing on the Tips

I found this article on 12 business tips for indie game developers by Paul Taylor a helpful, orbital view of the process.

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What’s Going On Down There?

For people who’ve wondered their entire lives how they *really* stack up compared to other people, The American Gut Project is for you.

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Crisis of Faith and Faith Reborn

After publishing Zen Fire, I realized that it had been so long since I played games regularly that I didn’t really feel qualified to keep making them. So I decided to go on tour and revisit many of my favorite … Continue reading

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Why Being Afraid of Fat is Completely Wrong

This Men’s Health article blows the lid off the mainstream idea that fat is bad for you, causes heart disease, etc. If you’re still trying to eat low-fat in pursuit of any kind of health result, *especially* weight loss, it’s … Continue reading

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Retro Tour: Moonbase Commander

I’ve been taking some time to play through some of the games that really did it for me back when I played then on a regular basis, and this series will be about those experiences from a indie game developer … Continue reading

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Icycle – A Naked Man on Bicycle

I was listening to The Indie Game Development Podcast, which has been helping me get a bigger-picture view of what the scene is like right now, when they had an interview with the author of Icycle, in which the player … Continue reading

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A New Direction

I’ve been feeling something that could only be described as ennui in the wake of my release of ZenFire Free. This always happens after a still-not-making-any-money release, even if that part of the plan didn’t involved making any money anyway. … Continue reading

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