I’m currently reading and loving Reality it Broken by Jane McGonigal. The Big Realization I’ve had while reading it is that the best way to keep my momentum in making games moving is by making the process itself a game. Why? Because, at the end of the day, games are a collection of techniques for making work fun. And make no mistake, games *are* work. In fact, if they’re not, they’re boring. The psychology of gaming is all the tools of human motivation, carefully distilled, and used to create an experience that is fun, focused, meaningful, social, and rewarding. If you take any given important task, and make it game, you make it easier and more fun to do by tapping into the same parts of the brain that makes games so entertaining and addicting. When your biggest issues in getting any given task done are focus and feeling like each step is contributing to a larger whole, it’s a perfect solution. And those are *exactly* my biggest issues!
So the question is, how to do it? I might have more details once I finish the book, but I can already feel the wheels turning. The Bigger Game would be the Financial Independence Game, where every other Mini-game, such as the Creating My Next App Game, contributes to this larger whole. Even larger would be the Making the World a Better Place Game, which both would contribute to.
So what makes a game? McGonigal claims:
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
So in the coming days, I’m going to re-interpret my life as several games. I’m also thinking there might be a coaching lurking in this idea somewhere, where I could help *other* people do the same thing with their own projects.
I have this odd feeling, that I haven’t had in a long time, that I’m going to need *paper* to properly begin this process.
Where does one get paper?