In a discussion of intention mismatch in game design,the author lists, as an example, “an artist who loves the work of H.R. Giger, forced to develop a new game featuring the Care Bears.”
I’m deeply grateful to Jonathan Leistiko for his recommendation of The Art of Game Design – A Book of Lenses by Jesse Schell. It’s hands-down the best game design tome I’ve ever hefted. And despite its exhaustive coverage, it’s broken down into 100 short lenses, each one a different perspective on how to make your game better.